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Thursday, May 21, 2009

Cortex Command Build 23

http://www.datarealms.com/devlog/wp-content/uploads/2008/11/turkey_s.gif

In Cortex Command, you play as a prospector and explorer in a time where complete cybernetics and whole-body amputations are common practice. Your severed brain is able to control many different types of bodies remotely from its underground bunker: clones, robots, spaceships, defensive turrets, and so on.

A typical scenario starts with a building phase where you get to construct your own bunker complex from scratch. Then you need to mine precious gold from the deformable pixel terrain in order to buy more and better ships, soldiers, weapons, digging tools, and deployable defenses. Use these assets to defend your disembodied brain and to destroy or bankrupt your opponent!

Control your team of remote bodies either directly or let the friendly AI do your bidding through real-time strategy elements built into the game. Play up to four players in split screen - 2 vs. 2 players, or all four cooperatively against the computer. Eventually, play the campaign missions together with friend...

Changes:
* Full Lua scripting of any object, not only missions. Documentation here.
* A lot of added content, most of it is still works in progress though. All kinds of toys to play with!
* Improved buying menu now displays long item names correctly and more clearly.
* Buy menu Presets can now be made to quickly switch between completely different shipment loadouts!
* Several new campaign and skirmish missions in the works.
* Fixed scene editor making the game not load afterward.
* As always, several months’ worth of general touches and improvements.

System requirements:

* Windows 2000/XP/Vista
* DirectX 8
* 1 GHz
* 256 MB RAM

more info @ http://www.datarealms.com/

Download:
http://rapidshare.com/files/233460038/Cort...nd_Build_23.rar
or
http://depositfiles.com/files/xry8w6jx3

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